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Old Mar 01, 2008, 09:26 AM // 09:26   #61
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Quote:
Originally Posted by Dronte
Lolwut? To make it imba again? Its fine as it is now.
no it isnt. fail

i cant believe winter is still broken, hahaha. is it really that hard to change skills when you know whats wrong with them?
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Old Mar 01, 2008, 09:57 AM // 09:57   #62
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Yeah im Glad bout Fow and Fort aspengwood fixes
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Old Mar 01, 2008, 10:53 AM // 10:53   #63
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Originally Posted by Cacheelma
Only in Hell's Precipice then I guess, as I could still use it in Rilohn Refuge and got my master out of it (or was that before it bugged?).
It doesn't work against Destroyers either...
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Old Mar 01, 2008, 11:07 AM // 11:07   #64
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Then it must be fairly recent.

Give Anet a few months and they'll admit the skill is bugged. I'd say we shouldn't have to wait more than a year before it gets fixed (I want to say "at least a year" but...).
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Old Mar 01, 2008, 11:41 AM // 11:41   #65
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Quote:
Originally Posted by RhanoctJocosa
no it isnt. fail
Lol? It was the only used healing elite in the game, maybe that means something? (*cough* imba *cough*)

Now HB and WoH can compete with LoD easily

Last edited by Dronte; Mar 01, 2008 at 11:55 AM // 11:55..
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Old Mar 01, 2008, 11:50 AM // 11:50   #66
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I'm not gonna argue about how powerful LoD is. But I want to ask; for those who said Anet should buff LoD, WHY?
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Old Mar 01, 2008, 12:24 PM // 12:24   #67
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because it solves the issue of party healing in gvg

srsly epic fail
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Old Mar 01, 2008, 12:33 PM // 12:33   #68
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Well I don't GvG so of course I don't know.

But still, are you telling me that Anet should buff LoD because it's not powerful enough now in GvG? (I'm not trying to say it's too powerful now or anything; but when you demand a buff to something, you want it to be more powerful, right?)

My point is, there're many not-so-powerful skills in GvG. Why do you want a buff to LoD specifically?
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Old Mar 01, 2008, 12:40 PM // 12:40   #69
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* Fixed a bug that caused the Ritualist skill Destructive Was Glaive to grant less armor penetration than intended against high-armor targets.
* Fixed a bug that caused the Paragon Leadership attribute to give incorrect Energy when the Eye of the North skill Ursan Roar was used.
* Fixed a bug that caused the Mesmer skill Extend Conditions to not affect Disease.
* Fixed a bug that caused Paragon Heroes to not use the skill Aggressive Refrain when ordered to.
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe

Miscellaneous

* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
o The Luxon siege turtles will no longer target spirits, minions, or pets when choosing enemy targets.
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.

these are only one i care about, especially last one ^^.
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Old Mar 01, 2008, 12:59 PM // 12:59   #70
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Glad the FoW bug has been fixed. It was depressing randomly being thrown out because a retarded NPC died somewhere out of range.
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Old Mar 01, 2008, 01:14 PM // 13:14   #71
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Quote:
Originally Posted by RhanoctJocosa
because it solves the issue of party healing in gvg

srsly epic fail
Yea for sure! GvG > everything!
Btw, it just got buffed, and its totally ok now. It was simply too powerful before its 2 sec casting time nerf, then with 2 sec casting time it was useless, and now its balanced.
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Old Mar 01, 2008, 01:18 PM // 13:18   #72
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Quote:
Originally Posted by Dronte
Lol? It was the only used healing elite in the game, maybe that means something? (*cough* imba *cough*)

Now HB and WoH can compete with LoD easily
Errrr....now WoH is the only truly widely used healing elite in the game.
Does that make WoH imba? Not in my books tbh.

LoD -> 7r pl0x.

Quote:
Originally Posted by Dronte
Yea for sure! GvG > everything!
Btw, it just got buffed, and its totally ok now. It was simply too powerful before its 2 sec casting time nerf, then with 2 sec casting time it was useless, and now its balanced.
Not really.
HB/HP outclasses it now by far.
If it's so balanced why isn't it used very very rarely?

Last edited by Tyla; Mar 01, 2008 at 01:22 PM // 13:22..
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Old Mar 01, 2008, 05:04 PM // 17:04   #73
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I'm loving this update, the actual fixes arnt ground breaking

but it touches all sorts of areas of the game, and really gives me hope that certain areas havnt just been forgotton
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Old Mar 01, 2008, 06:52 PM // 18:52   #74
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Quote:
Originally Posted by Dronte
Lolwut? To make it imba again? Its fine as it is now.
You don't know enough about GW apparently.

LoD needs go back to it's old, good stats. It wasn't 'imba'.

Sure, they can fix bugs, but I'd prefer they fix skills
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Old Mar 01, 2008, 07:28 PM // 19:28   #75
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Quote:
Originally Posted by Giga_Gaia
So.. let me get this straight. They made it even harder for the Kurzicks to defend the base while changing something on the turtles that didn't really need a fix in the first place? I mean, who cares if the turtles won't target your spirits and pets? Their splash damage is more than enough to make up for that. Now the kurzicks are going to die more often?? EoE ftl.

Feel free to correct me if I missed something here, but it looks to me like the Luxons got buffed even though the Kurzicks could have desperately use one.
As much as I dont like the fact that they keep fixing things that affect the Kurzicks while helping the Luxons. It is the Luxons that need the help here.
In FA Kurzicks win 90% of the time. The Kurzicks really dont need a buff they just need to fix some glitches with the Luxon side ie 8 warrior spawns.
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Old Mar 01, 2008, 07:32 PM // 19:32   #76
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Glad to see they haven't fixed issues that are much more important:

Pious Assault
Enchanter's Conundrum
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Old Mar 01, 2008, 07:33 PM // 19:33   #77
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Was LoD powerful in its original form? Yes. Was it broken? No. LoD provided a much needed party heal at the cost of an elite and the 80% mark not getting the healing. The point is without a strong skill like LoD you now see teams running w/ 3 monks in gvg be it a 3rd monk with a split team or a monk flagger. On top of that you see party heals on partygons, rit secondaries, even monk secondaries. If teams have to rely on 3 to 3 1/2 monks in competitive environments, doesn't that kind of show that monks are actually underpowered?
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Old Mar 01, 2008, 07:33 PM // 19:33   #78
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Actually, there's a giant glaring error in Kaanai Canyon I hoped they'd have fixed. It's basically "Kurzicks can leave the pen before the match starts" kind of thing.
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Old Mar 01, 2008, 07:40 PM // 19:40   #79
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Looks like I'll have to play Factions again
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Old Mar 01, 2008, 07:58 PM // 19:58   #80
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Quote:
Originally Posted by Hailey Anne
As much as I dont like the fact that they keep fixing things that affect the Kurzicks while helping the Luxons. It is the Luxons that need the help here.
In FA Kurzicks win 90% of the time. The Kurzicks really dont need a buff they just need to fix some glitches with the Luxon side ie 8 warrior spawns.
Where did you come up with that? stats plz? And yes, I do agree that they need to fix the glitches but they should try to make kurzick npc's smarter. RIght now they just stand there in front of the siege turtles and aoe and die in seconds.
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